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AI Insights · Timothy · July 2024

Top 5 iOS Sandbox Games in Australia: Q2 2024 Performance

Discover the performance trends of the top 5 Sandbox games on iOS in Australia during Q2 2024, including downloads, revenue, and active users.

Top 5 iOS Sandbox Games in Australia: Q2 2024 Performance

During the second quarter of 2024, the top 5 Sandbox games on iOS in Australia showed varying trends in downloads, revenue, and weekly active users. Here’s a closer look at their performance:

Roblox

  • Revenue: The game started the quarter strong with approximately $582.6K in the first week of April, fluctuating throughout the quarter, and ending June with around $566.8K.

  • Downloads: The highest download count was in the week of April 8, reaching about 23.8K, while the lowest was in the week of April 29 with roughly 15.6K.

  • Weekly Active Users: The game maintained a robust user base, increasing from around 852.4K in the first week to approximately 927.9K by the end of June.

Melon: Sandbox

  • Revenue: The game saw a steady rise in revenue, starting at $120 in the first week of April and peaking at approximately $979 in the week of May 20.

  • Downloads: Downloads peaked at around 3.3K in the last week of June, with a notable increase starting mid-June.

  • Weekly Active Users: The game maintained a consistent user base, ending the quarter with approximately 56.5K active users.

Block Craft 3D: Building Games

  • Revenue: Revenue saw fluctuations with the highest being $647 in the second week of April and ending June with approximately $412.

  • Downloads: Downloads remained relatively stable, peaking at around 2.3K in the first week of April and maintaining around 1.9K towards the end of June.

  • Weekly Active Users: The game saw some fluctuations, ending the quarter with approximately 6.2K active users.

Minecraft

  • Revenue: The game experienced a steady revenue stream, peaking at approximately $42.1K in the last week of June.

  • Downloads: Minecraft maintained a steady download rate, averaging around 1.3K per week.

  • Weekly Active Users: The game showed a slight decline in active users, starting at around 101.1K and finishing the quarter with approximately 94.5K.

Rec Room: Play with Friends

  • Revenue: The game had a revenue spike in the second week of April at approximately $1.4K, and concluded June with around $674.

  • Downloads: Downloads showed a downward trend, starting at around 1.5K in the first week of April and dropping to approximately 986 by the end of June.

  • Weekly Active Users: Rec Room saw a decline in active users, from about 5.9K in the first week of April to roughly 4.8K by the end of the quarter.

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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024